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Guttling Hook
Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.
Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.
Decay
Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.
Cadaver Armor
Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain {0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.
Devour
Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
I Just can't get enough!!!
Eat them all cuz I'm always hungry & angry!!
From Chile with Love from the CRK spirit of never give up till the end!
Have fun, relax & enjoy.
Crushing Claws
3 Strength
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Health Potion
Use to heal target 400 Health over 10 seconds.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Veiled Rot
Activate to give yourself and your nearby units invisibility for 30 seconds.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Decay
Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.
LVL 1
Guttling Hook
Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.
Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.
LVL 2
Guttling Hook
Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.
Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.
LVL 3
Decay
Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.
LVL 4
Decay
Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.
LVL 5
Devour
Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.
LVL 6
Decay
Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.
LVL 7
Guttling Hook
Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.
Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.
LVL 8
Guttling Hook
Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.
Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.
LVL 9
Cadaver Armor
Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain {0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.
LVL 10
Devour
Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.
LVL 11
Cadaver Armor
Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain {0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.
LVL 12
Cadaver Armor
Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain {0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.
LVL 13
Cadaver Armor
Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain {0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Devour
Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25