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Nature's Wrath

Target an enemy unit to apply a tapering 16 / 19 / 22 / 25% Movement Speed Slow and 16 / 19 / 22 / 25% Damage Amplification to them for 5 seconds.

Ophelia's Judgment

Target a unit to Judge them. If the target is an ally, teleports them back to your team's base after 5.5 / 5 / 4.5 / 4 seconds, instantly teleports units you control. If the target is an enemy, deals 90 / 160 / 230 / 300 Magic Damage.

Cannot be used on lane creeps.

Command

Target a neutral unit to take control of it permanently. You can control 1 / 1 / 2 / 3 units in this way simultaneously. The creatures you control receive a minimum Base Max Health of 600 / 700 / 800 / 900, 0 / 60 / 90 / 120 Max Health and 15 / 20 / 25 / 30 Movement Speed.

Staff of the Master allows you to control ancients, but they only receive a 10 Movement Speed bonus from Command.

Ophelia's Touch

Activate to apply a 200 / 300 / 400 Health Heal to all allied heroes and 600 / 900 / 1200 to minions you control.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Ophelia is an aggressive jungle hero that excels at ganking in the early levels using veiled rot to avoid wards. Later look to push towers with teammates to gain map control and control the game.

STARTING

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

OFFENSIVE

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Sand Scepter

Immobilizes enemies & dispels

Command

Target a neutral unit to take control of it permanently. You can control 1 / 1 / 2 / 3 units in this way simultaneously. The creatures you control receive a minimum Base Max Health of 600 / 700 / 800 / 900, 0 / 60 / 90 / 120 Max Health and 15 / 20 / 25 / 30 Movement Speed.

Staff of the Master allows you to control ancients, but they only receive a 10 Movement Speed bonus from Command.

LVL 1

Nature's Wrath

Target an enemy unit to apply a tapering 16 / 19 / 22 / 25% Movement Speed Slow and 16 / 19 / 22 / 25% Damage Amplification to them for 5 seconds.

LVL 2

Nature's Wrath

Target an enemy unit to apply a tapering 16 / 19 / 22 / 25% Movement Speed Slow and 16 / 19 / 22 / 25% Damage Amplification to them for 5 seconds.

LVL 3

Command

Target a neutral unit to take control of it permanently. You can control 1 / 1 / 2 / 3 units in this way simultaneously. The creatures you control receive a minimum Base Max Health of 600 / 700 / 800 / 900, 0 / 60 / 90 / 120 Max Health and 15 / 20 / 25 / 30 Movement Speed.

Staff of the Master allows you to control ancients, but they only receive a 10 Movement Speed bonus from Command.

LVL 4

Command

Target a neutral unit to take control of it permanently. You can control 1 / 1 / 2 / 3 units in this way simultaneously. The creatures you control receive a minimum Base Max Health of 600 / 700 / 800 / 900, 0 / 60 / 90 / 120 Max Health and 15 / 20 / 25 / 30 Movement Speed.

Staff of the Master allows you to control ancients, but they only receive a 10 Movement Speed bonus from Command.

LVL 5

Ophelia's Touch

Activate to apply a 200 / 300 / 400 Health Heal to all allied heroes and 600 / 900 / 1200 to minions you control.

LVL 6

Command

Target a neutral unit to take control of it permanently. You can control 1 / 1 / 2 / 3 units in this way simultaneously. The creatures you control receive a minimum Base Max Health of 600 / 700 / 800 / 900, 0 / 60 / 90 / 120 Max Health and 15 / 20 / 25 / 30 Movement Speed.

Staff of the Master allows you to control ancients, but they only receive a 10 Movement Speed bonus from Command.

LVL 7

Ophelia's Judgment

Target a unit to Judge them. If the target is an ally, teleports them back to your team's base after 5.5 / 5 / 4.5 / 4 seconds, instantly teleports units you control. If the target is an enemy, deals 90 / 160 / 230 / 300 Magic Damage.

Cannot be used on lane creeps.

LVL 8

Ophelia's Judgment

Target a unit to Judge them. If the target is an ally, teleports them back to your team's base after 5.5 / 5 / 4.5 / 4 seconds, instantly teleports units you control. If the target is an enemy, deals 90 / 160 / 230 / 300 Magic Damage.

Cannot be used on lane creeps.

LVL 9

Ophelia's Judgment

Target a unit to Judge them. If the target is an ally, teleports them back to your team's base after 5.5 / 5 / 4.5 / 4 seconds, instantly teleports units you control. If the target is an enemy, deals 90 / 160 / 230 / 300 Magic Damage.

Cannot be used on lane creeps.

LVL 10

Ophelia's Touch

Activate to apply a 200 / 300 / 400 Health Heal to all allied heroes and 600 / 900 / 1200 to minions you control.

LVL 11

Ophelia's Judgment

Target a unit to Judge them. If the target is an ally, teleports them back to your team's base after 5.5 / 5 / 4.5 / 4 seconds, instantly teleports units you control. If the target is an enemy, deals 90 / 160 / 230 / 300 Magic Damage.

Cannot be used on lane creeps.

LVL 12

Nature's Wrath

Target an enemy unit to apply a tapering 16 / 19 / 22 / 25% Movement Speed Slow and 16 / 19 / 22 / 25% Damage Amplification to them for 5 seconds.

LVL 13

Nature's Wrath

Target an enemy unit to apply a tapering 16 / 19 / 22 / 25% Movement Speed Slow and 16 / 19 / 22 / 25% Damage Amplification to them for 5 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Ophelia's Touch

Activate to apply a 200 / 300 / 400 Health Heal to all allied heroes and 600 / 900 / 1200 to minions you control.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25