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HERO: The Gladiator
TITLE: ^:^cParadise ^mGladiator ^oSui
Written By: ``Paradise``
Date Last Modified: 06/20/20
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
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Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Wind Whistle
15 Movement Speed
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Arcane Bomb
Deals damage to non-hero units.
Corrupted Sword
Can be consumed to permanently gain damage.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Portal Key
Grants the ability to teleport short distances.
Null Stone
Periodically blocks single-target abilities.
Spiked Bola
Cast to Disarm an enemy.
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 1
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 2
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 3
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 4
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 5
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 6
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 7
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 8
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 9
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 10
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 11
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 12
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 13
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25