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Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Rampage is a roaming ganker that works well in the offlane because he is effective without much farm. Look for isolated enemies and setup ganks with teammates with Stampede + Greater Rhino.

STARTING

Golden Apple

On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Lex Talionis

Lowers both yours and target's Armor.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Wind Whistle

15 Movement Speed

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Alchemist's Bones

Kills the target creep and gives bonus gold.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Portal Key

Grants the ability to teleport short distances.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

DEFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 1

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 2

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 3

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 4

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 5

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 6

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 7

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 8

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 9

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 10

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 11

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 12

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 13

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25