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Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

You level chain for midwars. You only use bolt early to deward. There are certainly other tb builds, but this is prob the best midwars.

STARTING

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spiked Bola

Cast to Disarm an enemy.

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 1

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 2

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 3

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 4

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 5

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

LVL 6

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 7

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 8

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 9

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 10

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

LVL 11

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 12

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 13

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25