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HERO: The Gladiator
TITLE: `WhatYouGot's The Gladiator Guide
Written By: `WhatYouGot
Date Last Modified: 06/14/21
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
The Gladiator can be played in a variety of roles, most commonly solo mid and duo longlane. Showdown can be used to lineup Call to Arms and Pitfall Combinations. Acquire damage for Flagellation.
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Lunar Tear
Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Veiled Rot
Activate to give yourself and your nearby units invisibility for 30 seconds.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Arcane Bomb
Deals damage to non-hero units.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 1
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 2
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 3
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 4
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 5
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 6
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 7
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 8
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 9
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 10
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 11
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 12
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 13
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25