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Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Thunderbringer is a heavy nuker played midlane or as a secondary support that scales due to Lightning Rod. Lightning Storm is global to assist allies while Blast of Lightning reveals stealth units.

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Lunar Tear

Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Pegasus Boots

Movement Modifier
125 Movement Speed. Use to teleport to units and buildings.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sand Scepter

Immobilizes enemies & dispels

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 1

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 2

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 3

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 4

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 5

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

LVL 6

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 7

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 8

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 9

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 10

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

LVL 11

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 12

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 13

Lightning Rod

Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25