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Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Just push, and get good R for the win
Cheap items try to ward sometimes.
You can start whit ring of the teacher if in a 2 v 2 situation.

STARTING

Guardian Ring

2 Armor

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 1

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 2

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 3

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 4

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 5

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

LVL 6

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 7

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 8

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 9

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 10

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

LVL 11

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 12

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 13

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25