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HERO: Voodoo Jester
TITLE: `WhatYouGot's Voodoo Jester Guide
Written By: `WhatYouGot
Date Last Modified: 06/14/21
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Voodoo Jester is an aggressive support hero that plays around cursed ground for kills. Acid cocktail works well against minion-based heroes, as the creeps get stunned for 5 seconds.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Orb of Zamos
Buffs you and a nearby ally with speed.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Grave Locket
Collects gold and experience from an ally's kills.
Ophelia's Pact
Gives you a quest with a few objectives, rewards upon completion.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Veiled Rot
Activate to give yourself and your nearby units invisibility for 30 seconds.
Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Portal Key
Grants the ability to teleport short distances.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Arcane Bomb
Deals damage to non-hero units.
Astrolabe
Activate to heal nearby allies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 1
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 2
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 3
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 4
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 5
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
LVL 6
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 7
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 8
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 9
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 10
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
LVL 11
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 12
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 13
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25