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Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Just enjoy this beauty game.....

STARTING

Crushing Claws

3 Strength

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Twin Blades

Grants a secondary attack.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 1

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 2

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 3

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 4

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 5

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 6

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 7

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 8

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 9

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 10

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 11

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 12

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 13

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25