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HERO: Bubbles
TITLE: Kragiko's Mid Bubbles Guide
Written By: Kragiko
Date Last Modified: 10/04/20
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Haras with last hit + hit the enemy with q, get lvl 3 e if needed.
set auto cast to some key for faster reaction.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Arcane Bomb
Deals damage to non-hero units.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Sand Scepter
Immobilizes enemies & dispels
Spiked Bola
Cast to Disarm an enemy.
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 1
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 2
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 3
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 4
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 5
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
LVL 6
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 7
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 8
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 9
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 10
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
LVL 11
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 12
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 13
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25