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Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is just my way of playing Shell.
- Staff for the lulz
- If early money, go for Mock
- Dont forget to cast your spells while you're rollin'

Have Fun ;)

STARTING

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 1

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 2

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 3

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 4

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 5

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 6

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 7

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 8

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 9

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 10

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 11

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 12

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 13

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 14

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 15

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25