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HERO: Cthulhuphant
TITLE: ^w^: Terror Tank Cthulu
Written By: Servantes
Date Last Modified: 12/07/20
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
A simple guide for my playstyle
Support Guide, remember to ward and get grave locket.
Initiate fights and protect your allies, Never rage.
Crushing Claws
3 Strength
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Orb of Zamos
Buffs you and a nearby ally with speed.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Grave Locket
Collects gold and experience from an ally's kills.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Portal Key
Grants the ability to teleport short distances.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 1
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 2
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 3
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 4
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 5
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
LVL 6
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 7
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 8
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 9
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 10
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
LVL 11
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 12
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 13
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25