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Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Bask in the warmth of the light.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Portal Key
Grants the ability to teleport short distances.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Spiked Bola
Cast to Disarm an enemy.
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 1
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 2
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 3
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 4
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 5
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 6
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 7
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 8
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 9
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 10
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 11
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 12
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 13
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25