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HERO: Keeper of the Forest
TITLE: MPbasse100's Keeper of the Forest Gu
Written By: MPbasse100
Date Last Modified: 01/10/21
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Win.
Guardian Ring
2 Armor
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Ring of the Teacher
Grants a minor Armor and mana regeneration aura.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Portal Key
Grants the ability to teleport short distances.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 1
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 2
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 3
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 4
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 5
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 6
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 7
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 8
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 9
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 10
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 11
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 12
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 13
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25