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Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Super Rampage !!!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Marchers

Movement Modifier
45 Movement Speed

Punchdagger

9 Damage

Wind Whistle

15 Movement Speed

OFFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Soulscream Ring

3 Strength
6 Agility
3 Intelligence

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

DEFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

Twin Blades

Grants a secondary attack.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 1

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 2

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 3

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 4

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 5

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 6

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 7

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 8

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 9

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 10

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 11

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 12

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 13

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25