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Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Homecoming Stone

Teleports you to a friendly structure.

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key

Grants the ability to teleport short distances.

Icebrand

Freeze Modifier
Grants a slowing attack.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 1

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 2

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 3

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 4

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 5

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 6

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 7

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 8

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 9

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 10

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 11

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 12

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 13

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25