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HERO: Forsaken Archer
TITLE: JeffJackleberry's Why Have You Forsa
Written By: VeloVII
Date Last Modified: 11/11/21
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Be fruitful and multiply, my arrows.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 1
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 2
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 3
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 4
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 5
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 6
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 7
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 8
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 9
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 10
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 11
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 12
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 13
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25