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Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Go mid, ward for yourself. Nuke the 1:45 creep wave, get the rune. Gank if it's a certain kill, go back mid if not.
Rinse and repeat. Always carry a fcking TP.
LET'S GET IT
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Jade Spire
Bonus Cast Range
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Spiked Bola
Cast to Disarm an enemy.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 1
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 2
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 3
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 4
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 5
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 6
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 7
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 8
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 9
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 10
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 11
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 12
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 13
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25