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Core Blast

Target a direction to send out a field which grows in size as it travels.

Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.

Offensive Defense Matrix

Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.

Reboot

Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.

When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to
Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.

If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.

Apocalypse Protocol

Health Cost: 30% of Max Health

Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing
300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.

After another 1.5 seconds,
heals all allies in the area for 5 / 10 / 15% of Max Health.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Null Stone

Periodically blocks single-target abilities.

OFFENSIVE

Sand Scepter

Immobilizes enemies & dispels

DEFENSIVE

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Core Blast

Target a direction to send out a field which grows in size as it travels.

Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.

LVL 1

Reboot

Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.

When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to
Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.

If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.

LVL 2

Core Blast

Target a direction to send out a field which grows in size as it travels.

Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.

LVL 3

Offensive Defense Matrix

Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.

LVL 4

Core Blast

Target a direction to send out a field which grows in size as it travels.

Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.

LVL 5

Apocalypse Protocol

Health Cost: 30% of Max Health

Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing
300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.

After another 1.5 seconds,
heals all allies in the area for 5 / 10 / 15% of Max Health.

LVL 6

Offensive Defense Matrix

Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.

LVL 7

Core Blast

Target a direction to send out a field which grows in size as it travels.

Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.

LVL 8

Reboot

Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.

When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to
Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.

If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.

LVL 9

Reboot

Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.

When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to
Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.

If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.

LVL 10

Apocalypse Protocol

Health Cost: 30% of Max Health

Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing
300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.

After another 1.5 seconds,
heals all allies in the area for 5 / 10 / 15% of Max Health.

LVL 11

Offensive Defense Matrix

Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.

LVL 12

Reboot

Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.

When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to
Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.

If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.

LVL 13

Offensive Defense Matrix

Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Apocalypse Protocol

Health Cost: 30% of Max Health

Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing
300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.

After another 1.5 seconds,
heals all allies in the area for 5 / 10 / 15% of Max Health.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25