Error - This is a list of what has happened / what has gone wrong!
Core Blast
Target a direction to send out a field which grows in size as it travels.
Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.
Offensive Defense Matrix
Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.
Reboot
Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.
When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.
If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.
Apocalypse Protocol
Health Cost: 30% of Max Health
Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing 300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.
After another 1.5 seconds, heals all allies in the area for 5 / 10 / 15% of Max Health.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This hero doesn't even exist yet. How can i do this?
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Null Stone
Periodically blocks single-target abilities.
Sand Scepter
Immobilizes enemies & dispels
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Core Blast
Target a direction to send out a field which grows in size as it travels.
Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.
LVL 1
Reboot
Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.
When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.
If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.
LVL 2
Core Blast
Target a direction to send out a field which grows in size as it travels.
Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.
LVL 3
Offensive Defense Matrix
Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.
LVL 4
Core Blast
Target a direction to send out a field which grows in size as it travels.
Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.
LVL 5
Apocalypse Protocol
Health Cost: 30% of Max Health
Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing 300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.
After another 1.5 seconds, heals all allies in the area for 5 / 10 / 15% of Max Health.
LVL 6
Offensive Defense Matrix
Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.
LVL 7
Core Blast
Target a direction to send out a field which grows in size as it travels.
Upon second activation, the field stops and explodes after a 0.5 second delay, dealing 100 / 160 / 220 / 280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled.
LVL 8
Reboot
Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.
When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.
If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.
LVL 9
Reboot
Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.
When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.
If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.
LVL 10
Apocalypse Protocol
Health Cost: 30% of Max Health
Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing 300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.
After another 1.5 seconds, heals all allies in the area for 5 / 10 / 15% of Max Health.
LVL 11
Offensive Defense Matrix
Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.
LVL 12
Reboot
Passively grant 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.
When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.
If successful, the reboot revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.
LVL 13
Offensive Defense Matrix
Target an ally (or self) to grant them a 125 / 200 / 275 / 350 Post-Mitigation Shield and 10 / 20 / 30 / 40 Damage for 5 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Apocalypse Protocol
Health Cost: 30% of Max Health
Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing 300 / 400 / 500 Magic Damage within the area, instantly killing enemies that fall below 5 / 10 / 15% of Health.
After another 1.5 seconds, heals all allies in the area for 5 / 10 / 15% of Max Health.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25