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HERO: Keeper of the Forest
TITLE: Sewerim bilirsin
Written By: SeWeRiM
Date Last Modified: 08/15/21
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Gloves of the Swift
15 Attack Speed
Hungry Spirit
Lifesteal Modifier
10% Lifesteal
Portal Key
Grants the ability to teleport short distances.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Arcana
6 Intelligence
50% Mana Regeneration
10 Damage
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Twin Blades
Grants a secondary attack.
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 1
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 2
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 3
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 4
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 5
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 6
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 7
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 8
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 9
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 10
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 23
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 24
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 25