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HERO: Bramble
TITLE: iRawsly's Bramble Guide
Written By: iRawsly
Date Last Modified: 08/31/21
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Tank
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 1
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 2
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 3
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 4
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 5
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
LVL 6
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 7
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 8
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 9
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 10
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
LVL 11
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 12
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 13
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25