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HERO: Flint Beastwood
TITLE: Flint Serial killer
Written By: Old_gun
Date Last Modified: 11/09/21
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Just do it smart! GL HF
Duck Boots
3 Agility
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Firebrand
Firebrand Modifier
Boosts your agility, movement speed, and attack speed.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Null Stone
Periodically blocks single-target abilities.
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 1
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 2
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 3
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 4
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 5
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
LVL 6
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 7
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 8
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 9
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 10
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
LVL 11
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 12
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 13
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25