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Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Gotta wait for the drop.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 1
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 2
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 3
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 4
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 5
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 6
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 7
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 8
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 9
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 10
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 11
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 12
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 13
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 14
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 15
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25