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Watery GraveRange: 500 | Mana Cost: 75,90,105,120
Target a unit to deal 90 / 180 / 270 / 360 Magic Damage and Slow their Movement and Attack Speed by 50% for 2 / 2.5 / 3 / 3.5 seconds.
- Action: Target Entity
- Type: Enemy Units
Riptide sends out a blast of water that drenches her enemies.....IN DOOM!
UndertowRange: 900 | Mana Cost: 120,105,90,75
Target a location to turn into tidal wave and travel through trees. Riptide is invulnerable during the effect.
Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds and Silences enemies within radius for 2.5 / 3 / 3.5 / 4 seconds.
- Action: Target Position
- Type: Enemy Units
Riptide unleashes a massive tidal wave to drench all her foes.....IN DOOM!
In My Element Mana Cost: 20
Riptide passively gains the following buffs while on water:
- Agility: 15 / 30 / 45 / 60
- Movement Speed: 15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 800 radius
Upon use spawns a permanent puddle of water at your feet. Can only have 1 permanent puddle at a time.
- Action: Self Position
Passively applies In My Element to self while on water. This effect lingers for 3 seconds when getting off water.
Perfect Storm Mana Cost: 100
The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 10 / 15 / 20% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.
If Riptide dies, the effect ends early.
- Action: No Target
- Type: All Units
Riptide calls down one of the worst storms Newerth has ever seen that covers everything in water.
ADVANCED HERO STATS
STRENGTH: 18 ( +2.0 )
INTELLIGENCE: 15 ( +2.0 )
AGILITY: 22 ( +2.0 )
ATTACK SPEED: 0.72
MOVEMENT SPEED: 290
HERO USAGE(LAST 7 DAYS)
WINS: 185 (43.3%)
LOSSES: 242 (56.7%)
AVG K/D/A: 6.2 / 5.6 / 5.7
AVG GPM: 313.129
AVG CREEP KILLS: 130.5
HOW TO PLAY
Learn more on how to play this hero!
The creature known as Riptide was the finest captain of the Legion's Armada, and any who questioned her ability due to gender would find it hard to continue their insults with a slit throat. Her ship, The Mermaid's Wrath, was sailing upon calm waters when the sea began to swirl and churn. The Maw was hungry. The Mermaid's Wrath and her entire crew were lost to the whirlpool, and as soon as the top castle disappeared the waters returned to serenity. But below the surface, these fine sailors and their captain were just beginning the endless torture of The Maw. Their lungs were filled with its icy waters, which had a terrible, undeniable consciousness, and their bodies were broken, battered, and reformed in the undertow. When the Second Corruption occurred and all of Newerth shook, The Maw released Riptide to serve as a protector of the deep, imbued with additional strength whenever she feels the cold comfort of water, and to deliver the most skilled warriors of Newerth back to the abyss. If the shape-shifting Riptide is any indication of what will become of them, it is best for everyone to stay out of the river.