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Nature's GuidanceRange: 1000 | Mana Cost: 70
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
- Action: Target Entity
- Type: Ally Units And Structures
The Keeper uses his influence over the forest to hide and buff his allies. Grants 0.25 second fade time Invisibility, Armor, and Regeneration to target unit.
Animate ForestRange: 700 | Mana Cost: 100,110,120,130
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
- Action: Target Entity
- Type: Trees
The Keeper links his mind with nearby trees, bringing them to life.
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
- Action: Passive
The Keeper gains power from the forest around him, enhancing his Attack Damage when near his animated trees.
Root Mana Cost: 150,175,200
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
- Action: Self Position
- Type: Enemy Units
The Keeper calls upon the roots in the ground to Disarm and immobilize his foes, as well as damage them over time.
ADVANCED HERO STATS
STRENGTH: 25 ( +3.3 )
INTELLIGENCE: 17 ( +1.8 )
AGILITY: 15 ( +1.7 )
ATTACK SPEED: 0.68
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
WINS: 313 (49.1%)
LOSSES: 324 (50.9%)
AVG K/D/A: 3.8 / 4.3 / 7.4
AVG GPM: 351.676
AVG CREEP KILLS: 173.6
HOW TO PLAY
Learn more on how to play this hero!
An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.