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Q

Reckless ChargeRange: 550 | Mana Cost: 90

Simple

Charges into the target, dealing 40 / 80 / 120 / 160 Magic Damage and pushing the target back, as well as jumping back yourself.

If the target gets pushed into an object or a cliff it takes an additional
40 / 80 / 120 / 160 Magic Damage and gets Stunned for 1.2 / 1.6 / 2 / 2.4 seconds. If the target gets pushed into an enemy hero, the enemy hero will receive this effect as well.

W

Unstable ShardRange: 700 | Mana Cost: 75

Simple

Spawns an Unstable Shard at the target location for up to 7 seconds. The Unstable Shard slows nearby enemies by 10 / 15 / 20 / 25%.

Sapphire and her allies can
attack the Unstable Shard up to 5 / 6 / 7 / 8 times to deal 115 / 120 / 125 / 130% of Attack Damage as Magic Damage to enemies within range. Enemies can also attack the Unstable Shard to kill it in 3 hits.

E

Quickshield Mana Cost: 50

Simple

Applies a Quickshield to self for 9 seconds.

The Quickshield absorbs
100 / 160 / 220 / 280 Damage and increases Attack Speed by 20 / 35 / 50 / 65 for the duration.

R

Crystallize Mana Cost: 100

Simple

Activate to Crystallize all enemy heroes within range for up to 4 / 5.5 / 7 seconds after a 0.8 second cast time. While Crystallized, enemies are Stunned and Invulnerable.

This ability can be
activated again to end the effect early.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 473

DAMAGE: 44-51

MANA: 247

ARMOR: 3.8

DIFFICULTY: 3.5

ADVANCED HERO STATS

STRENGTH: 17 ( +1.9 )

INTELLIGENCE: 19 ( +2.2 )

AGILITY: 23 ( +2.7 )

RANGE: 600

ATTACK SPEED: 0.72

MOVEMENT SPEED: 300

HERO USAGE(LAST 7 DAYS)

USED: 440

WINS: 186 (42.3%)

LOSSES: 254 (57.7%)

AVG K/D/A: 5.7 / 5.9 / 6.0

AVG GPM: 388.292

AVG CREEP KILLS: 189.6

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

Sapphire is a ranged agility carry who also packs some solid teamfight utility. Unstable Shard can be used to farm and harass early, and a well placed Crystallize can setup Unstable Shard to do a lot of damage in fights throughout the game.