Hey guys, Buro here. A major content change is on the horizon. In an effort to diversify HoN's hero pool, we are making a total of 29 hero modifications, ranging from minor tweaks to complete reworks. Today, we're happy to announce that a large overhaul will be made to Artillery.
In the Artillery rework, we have moved him away from the auto attack-centric play that we often see now and really emphasize the long range, ability based carry role that he was built around.
Here's a brief look at his new skill set:
LRM: Artillery's main carry skill. This ability, while retaining the same essence of the original LRM, will now fire more rockets at a longer range, allowing Artillery to carry from a distance no other hero can achieve!
Mortar Shot: This death-from-above ability is used to bombard his enemies from afar and has a variety of uses both in lane and in a teamfight.
Special Ammunition: Artillery's Bunker Down ability has become fully passive, emphasizing his role by increasing the range of all of his abilities instead of his auto attacks.
Homing Missile: This is a single target heat seeking missile that stuns more or less based on how far it has traveled, allowing Artillery to setup a devastating LRM.
Be sure to check out Artillery's revamp when HoN 3.2: Salomon's Fortune goes live July 26!
07/24/2013 6:06 AM
Topic: Development
Hero Designer wza talks about the exciting upcoming changes in HoN 3.2. Be on the lookout for major hero re-works, balance changes, and more coming your way July 26.
07/20/2013 3:23 AM
Topic: Development
Patch 3.2 is on its way! In two weeks you can expect to see a significant number of exciting gameplay changes. This patch will feature a few major hero changes that truly show our continuing effort to create diversity within HoN's hero pool. 3.2 will also bring a few Mid-Wars changes that will address some community concerns and add a little more excitement to the mode!
So stay tuned for updates and teasers on the patch as it nears release, and be sure to visit the forums to keep up with the latest discussions.
-Buro
07/12/2013 9:25 PM
Topic: Development
Hero Filters
Buro here. As many of you may have noticed, we added a new feature today: Hero Filters! Due to the large amount of heroes in HoN, the pick screen might seem daunting at times. Hero Filters allow you to break down the hero pick screen by filtering through different roles. It also shows you to what extent your team has filled these roles, allowing an easier way to create balanced teams.
As you check filters, the system will show heroes that fit within the requirements of those filters. The more filters that are selected, the more lenient the system will be for finding a hero within those filters. For instance, if "Jungle" is selected, Predator will not appear because only the strongest jungle heroes will be available. However if "Carry" is also selected, Predator will appear as an option because he can carry as well as jungle even though he cannot jungle as effectively as other heroes.
Two really neat features of this system are the Favorites Filter and Filtered Random. Favorites allows you to go into the herodex and set your "favorite" heroes. The Favorites Filter will then be available in the hero pick screen and you may sort through heroes with this filter as well as others. Filtered Random is just like it sounds: when you have any filters selected and you random a hero, you will random from the heroes within your current filters.
I'd like to give thanks to all of the community feedback that drove the creation of this feature! If you have any suggestions or feedback on the hero filters or HoN in general, please visit the suggestions forums and make a post about it.
06/28/2013 9:35 PM
Topic: Development
Theorycrafting: Imagine a Mode...
Hello! My name is Robert “Kros” Cherry, and I’m the Technical Producer for Heroes of Newerth. I’ve been playing HoN for a long time now, and one of the things I do with any game that I play for any serious length of time is theorycraft. I’d like to share some of that theorycrafting with you guys today.
Imagine a mode that starts off with each player picking three heroes. You decide to pick your favorite heroes: Solstice first, then Predator, and of course Monarch.
You enter the game, and it’s not quite the HoN you’d expect; your abilities have been randomly generated from the 30 heroes chosen by all of the players!
So, with your crazy abilities in tow, you head off to your lane. There you are, carefully last-hitting, when suddenly Martyr throws an Amun-Ra stun at you. Good thing your Bubbles lane partner has Accursed’s Shield! Unfortunately, Legionnaire pops out of the jungle as Minotaur (that he’s stricken with Parasite’s Infest) and catches you before you can get back. Luckily, you respawn very quickly, and haven’t lost any gold. You also notice you have a whole new set of abilities!
This mode is chaotic, this mode is action packed, and it’s incredibly fun. I know this because we’ve been play testing it internally for a while now.
I’d love to hear what you guys might think about a mode like this, so please leave some comments on the forums here: