For more information check the News section of the Heroes of Newerth Forums!
Have you entered the latest Creative Continuum: Minion Madness? If not check out the description below and enter to compete with some of the already awesome submissions from the community! Description:
Behind every dastardly devil, evil-doer and conniving villain, there are those that do his dirty work. His loyal and trusted servants. His tried and true friends. His minions!
Only the baddest of the bad have minions surrounding them, doing their dirty work and keeping the gears of their very own Doomsday Machine running. Here in the Newerth Community, we're going mad for minions in celebration of our new hero Klanx, who is delighted to have his very own minions attend to his every whim on the battlefield.
In this creative continuum, we want to see you create your own minions. What kind of minions would you want to have? The fluffy, cute type that distract your enemies into a false sense of security right before you attack. Or the intimidating bruisers that strike fear into the very core of your enemies.
Tap into your creative talent and create your ideal minions!
Rules:
The rules are really simple, create your own minions. Design, draw, sculpt, etc. You may use any artistic outlet you want to create your loyal servants.
The submissions will be judged on quality, creativity, and originality.
The guidelines to follow are:
It must be appropriate
It must be your own work
We will review all entries and choose the top five submissions as winners.
Submit your work to the submission thread found on the forums
Important dates and deadlines:
Contest starts:
Wednesday November 20, 2013Submit your creation by:
Wednesday December 11, 2013Top 5 winners will be announced:
Wednesday December 18, 2013Prizes:
The top 5 entries will receive their choice between: Debut edition avatar - Sky Pirate Klanx OR Ultimate avatar - Doomsday Klanx
In addition to the top entries receiving prizes, for every 10 entries, 1 random person will receive 100 GC and 1 random person will receive 100 SC.
Some awesome entries that have already been submitted:
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| By _Ronin_ |
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| By Token |
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| By MrCurrent |
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Plenty of battles are fought, lots of blood has been spilled over the fields of Newerth, now the final clash between the two best teams in the world is finally upon us. One more time the Horn of War will sound and strike fear into the hearts of everyone involved - once more the toughest and best players will clash for the ultimate prize - a DreamHack Championship.
The favorites against the shooting stars, the reigning champions against the hottest team in Newerth right now. The storylines for this are endless with fearless and seasoned veterans like Mynuts, swindlemelonzz and Chessie leading the charge into a young, hungry and fierce rows anchored by Zlapped, Flensmeister and m`ICKe. On the way to the finals they have weathered every storm, overcame every adversary and rightfully share the center stage for the last encounter. Both teams emerged out of Group A, both teams had fierce battles to get to the finals and now they are finally there - battle bruised and scared, but ready to put on a show.
The teams are certainly stepping into known territory with both teams clashing previously in HoN Tour and even on the holy grounds of the Elmia - nothing in comparison to the Grand Finals though. The lights will be bigger, all eyes are aimed at every single mouse click and the pressure is on.
Who will reign supreme and not only walk away with the cash, the ring, but also get the coveted Doombringer and a spot in the immortal history of Newerth's most successful team.It is time to shine! Is the experience of the Triple Crown Champion of stayGreen going to prevail or can the youngsters of Denial eSports pull of the upset?
Don't miss any action when the teams enter the spot, in which players turn into stars and legacies are made - the DreamArena. The rumble starts 4 PM CET live on the official www.twitch.tv/dreamhackhon event stream of DreamHack TV. Tune in and be a part of history.
Hello there, my name is WZA and I want to talk to you about our latest addition to Heroes of
Newerth, Klanx.
After the release of Circe the Deceiver, which is a relatively difficult hero to master, I decided
to look at creating a simpler hero; something that would have a lot of pop and feel, but not
have overly complicated abilities or play style. After much deliberation, we decided on a Ranged
Agility Carry that would focus heavily on good positioning.
So the earlier iterations of Klanx involved a turret that would gain copies of whatever item
Klanx had. This proved to be just as frustrating to play against as old Engi. For those of you who
were around then, you know it was a dark time indeed. We tried adding all sorts of rules and
stipulations to the turret to make it more balanced, but in the end it just became frustrating and
overly complicated, which goes against my original design for the hero. So the turret "GOT THE
AXE."
Now after some time and deliberation, we fleshed out some really poppy, fun abilities in
B.A.N.G, Lackey, and Goon Squad. They gave the hero interesting choices and they facilitated
the position-based play style we were going for. We just needed something to tie it all together.
First stop invisibility! Why invis? Well what better way to gain good positioning than being
invisible? This didn't work out as expected. First thing players decided to do was to use the
invisibility to get right on top of the enemy and unleash their full fury. This removed all the
positioning interaction with the Goon Squad and the Lackey abilities, so in the end it had to go.
We then tried an idea that was presented to us by SBT (Super Beta Testers), which involved
giving Klanx a fly mechanic. This mechanic would be new to HoN and at the same time give him
a very solid position-based theme. Klanx would always need to think about where he was and
how he needed to get there.
All of a sudden the hero's fun factor went through the roof, but players were complaining that
he was fun to play but not so fun to play against. So after talking with everyone who had played
with and against Klanx about what made him so awful, it was universally this new fly mechanic.
The major complaints were that there wasn't much you could do against it and that Klanx could
almost always get away from a gank; its defensive capabilities caused the huge frustration. We
then decided to add some much-needed mechanics to help this: a fuel system where the player
loses duration on his flight when he is attacked, and a disable of the ability when taking damage
from a hero.
After all the many iterations of Klanx, this final version is a lot of fun and quite possibly the
most fun I have had on any hero I have ever played. I really hope you enjoyed this look into the
development of Klanx the Gadget Master. Look for this awesome addition to HoN on November
20th!